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The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games

dc.contributor.authorPhelps, Katharine
dc.date.accessioned2008-02-12T16:29:05Z
dc.date.available2008-02-12T16:29:05Z
dc.date.issued2008-02-12T16:29:05Z
dc.description.abstractFemale characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles.en
dc.identifier.urihttp://hdl.handle.net/10177/1098
dc.language.isoen_USen
dc.relation.ispartofseriesHumanities 497W Thesesen
dc.subjectNintendoen
dc.subjectVideo Gamesen
dc.titleThe Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Gamesen
dc.typeThesisen

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