Beth Starkey 2024
dc.contributor.author | Starkey, Beth | |
dc.date.accessioned | 2024-11-26T17:52:49Z | |
dc.date.available | 2024-11-26T17:52:49Z | |
dc.date.issued | 2024-11-19 | |
dc.description.abstract | Monsters of Aslamere is a 36-page concept art book, detailing an early civilization fantasy world, with the intention of using it to pitch a video game. The first part of the book details the cast of characters. Part two shows several of the original monster designs created to fill Aslamere’s world. Part three is several finished illustrations used as key art for the feeling of the game. Aslamere is filled with fantastical monsters that still control most of its territories. The people struggle to survive each day, hunting monsters that are just as likely to turn around and return the favor by hunting them. All of this starts to change when a young hunter and aspiring researcher named Kai sets out from their village, along with their small winged familiar, Vanati, determined to create this world’s first monster book. Kai grew up fascinated by monsters rather than fearing them, and so explores every corner of Aslamere to hunt down every monster, gathering information about each of them in different ways. With some luck, food, and a gentle hand, Kai is even able to tame some monsters to bring back to their village. Doing so helps their people expand and open up greater possibilities for farming, crafting, hunting, and traveling for Aslamere, setting the trail for animal domestication in this world. | |
dc.format.medium | digital illustration, procreate, photoshop | |
dc.identifier.uri | https://hdl.handle.net/10177/40630 | |
dc.subject | fantasy, concept art, monster design, character design, early civilization, video game concept, book design | |
dc.title | Beth Starkey 2024 |
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