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Mary Paquette 2025
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Abstract
Instruments of Power is a 2 minute video showcasing and utilizing 3D modeled assets through animation. I have modeled a series of four fantasy inspired 3D objects called ‘Instruments’ that are used as a visual representation of power. These four Instruments include a bident, staff, axe and scythe. In my animation, ‘power’ is used as a means to highlight the importance or authority of an object. Throughout this semester, I have been visually exploring what gives an object power through the use of visual elements and 3D props.
There is a fascination and attraction to power within video games. Power and control is an attraction which is obtainable within video games through fantasy objects. Through this project, I explore the attraction around this concept with a mix of marketing and game design through marketing game inspired objects in 3D. The overall style inspiration centers around fantasy genre video games targeting young adults.
Throughout this semester, I have experimented with what visual elements emphasize power or authority through showcasing 3D assets guided by animation. Through this project, I dive deeper into what elements attract and engage an audience including; editing and effects, lighting, color, space, camera angles, sound design, and more. In order to make sense of how these elements might make my 3D modeled Instruments marketable toward an audience or group of people.
Instruments of Power is the end result of a semester long journey of learning 3D through the program Blender. Before this semester I have never modeled, animated, rigged, created digital materials, and colored in 3D before. I define the success of my work through what I was able to accomplish.