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Animated Arts

Permanent Link: https://hdl.handle.net/10177/40382

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    Sarah Rae Franklin 2025
    (2025-04-18) Franklin, Sarah Rae
    The film is a 2D animated short with a runtime of approximately six minutes. It aims to investigate the following question: How can I harness the connection between lived experience and nature to create a new narrative about suicide? The story follows Lump, a reclusive 20-something, trying to enjoy her fragile life with her lone friend in the city. What little stability she has is shattered when her past finally catches up to her, and she throws up a salmon in a dingy bar bathroom. To thrive, she must decide if she can embrace vulnerability and open up not only to herself but to those who wish to help her. This film explores the difficult experience of living after a suicide attempt, from the remembrance of the trauma to the terrifying ordeal of letting people in. It studies these ideas by using the symbolism of the salmon, and the surrealism of becoming one with it as a lens to understand the cycle of life in the face of suicide.
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    Mary Paquette 2025
    (2025) Paquette, Mary
    Instruments of Power is a 2 minute video showcasing and utilizing 3D modeled assets through animation. I have modeled a series of four fantasy inspired 3D objects called ‘Instruments’ that are used as a visual representation of power. These four Instruments include a bident, staff, axe and scythe. In my animation, ‘power’ is used as a means to highlight the importance or authority of an object. Throughout this semester, I have been visually exploring what gives an object power through the use of visual elements and 3D props. There is a fascination and attraction to power within video games. Power and control is an attraction which is obtainable within video games through fantasy objects. Through this project, I explore the attraction around this concept with a mix of marketing and game design through marketing game inspired objects in 3D. The overall style inspiration centers around fantasy genre video games targeting young adults. Throughout this semester, I have experimented with what visual elements emphasize power or authority through showcasing 3D assets guided by animation. Through this project, I dive deeper into what elements attract and engage an audience including; editing and effects, lighting, color, space, camera angles, sound design, and more. In order to make sense of how these elements might make my 3D modeled Instruments marketable toward an audience or group of people. Instruments of Power is the end result of a semester long journey of learning 3D through the program Blender. Before this semester I have never modeled, animated, rigged, created digital materials, and colored in 3D before. I define the success of my work through what I was able to accomplish.
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    Alyssa Morris-Hatch 2025
    (2025-04-23) Morris-Hatch, Alyssa
    Aloma, who comes from the waves of sound and fabrics of space, ensures all souls arrive safely, but will theirs? https://www.youtube.com/watch?v=41zdtUznfWU
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    Tania Bejarano 2024
    (2024-11-19) Bejarano, Tania
    A 2D animation visual development pitch about a girl who is cooking special dishes to remember her late grandmother. However, through this process of cooking there are stages of grief portrayed through each dish, symbolizing her heartache for her grandmother. Set in 1930s Mexico.
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    Maizy Zeringue 2024
    (2024-11-20) Zeringue, Maizy
    SPR.MRKT is a multi-media animated short teasing a much larger story. We follow two characters who have also been thrown into a confusing situation. I utilize the backgrounds to show the setting and establish it's quirks. I would like to imagine the story being adapted into a comic with about 20-30 chapters, or an isolated series of 10 to 12. The narrative at large follows the two protagonists, Mel and Ryan, as they share the challenge of scaping a horribly constructed purgatory meant to ensure they both get sent to hell or oblivion. The 'trials' in this purgatory are expressed as a poorly run grocery store, with only the two of them, and their overworked 'manager', Quinn. This visual shorthand lends itself to plenty of metaphors about capitalism and individuality, and a central theme of my story is learning to value yourself and your labor despite engaging in systems that may not, like employment, school, and government. I chose to use a wide variety of mediums in this project because I am confident with traditional and digital mediums, and I was eager to further integrate the two in my work; as well as get some good portfolio material.
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    Daisey Pastrana 2024
    (2024-11-16) Pastrana, Daisey
    Pitch for a 2D animated show in Spanish of 5-7 minute episodes and a teaser of Las Aventuras de Puff y Fluff. As Puff and Fluff are learning the young audience is also learning math, science, and school of life. This shows target audience is children of 4-10 years old. Puff and Fluff are anthropomorphic rabbits whose world takes place in Oaxaca, Mixteco, Mexico. They live in La Loma de Conejo, a small town in the forest near a rancho They have a large family consisting of Mom, Dad, two sisters, and an older brother. With the help of their family, they are learning to navigate the world around them and the importance of community, friends, culture, traditions, and habitat. With their curiosity about the world around them, they are constantly learning about their ecosystem and their place in the world.
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    Samuel Densmore 2024.
    (2024-11-19) Densmore, Samuel
    An animated pilot following two detectives investigating a suspicious death.